Making Lingotune's song library feel discoverable

Product Design Intern ยท May โ€“ August 2025

Product DesignMobileEdTech

Overview

Lingotune helps people learn languages through music, pairing songs with short lessons that make vocabulary and grammar easier to remember.

However, users arriving on the song selection screen often saw the first card and stopped there. The rest of the library technically existed, it just wasn't visible and intuitive.

In under a week, I redesigned the browsing experience, from a single static card to a browsable song library. The new interaction shipped in Lingotune's next release.

Original song selection screen showing a single song card with small arrows

Before

Shipped redesign: horizontal carousel with a peeking next card and pagination dots

After

Problem

The original experience displayed one song card at a time, with small arrows for moving between options. Functionally, users could browse. Visually, almost nothing suggested that they should.

Reviewing and analyzing over 20 UXCam test sessions revealed two repeated behaviors:

01

Users tried to swipe

Before looking for another control, users tried to swipe the card horizontally, a gesture they already associated with browsing a collection on mobile.

02

Users stopped at the first song

When swiping did nothing and the arrows went unnoticed, many users didn't continue exploring. The screen looked complete, so the first card felt like the only available option.

UXCam session footage showing a user swiping the song card with no response from the interface

๐Ÿค” How might I make the library itself feel browsable?

Constraints

โณ Under one week

Users were already running into the issue, so we needed a direction that could be designed, approved, and prepared for development quickly.

๐ŸŽถ Keep the existing song cards

The cards and their content structure were already established. I needed to improve the way users moved between them without redesigning each card.

๐Ÿ—’๏ธ Use the existing design system

The new interaction still had to feel native to Lingotune and remain realistic for the team to implement.

๐Ÿ‘ค๐Ÿ‘ค๐Ÿ‘ค Small team, quick decisions

I worked alongside another designer and the founder, which meant sharing early explorations, narrowing the direction quickly, and keeping the solution focused.

Exploration

I quickly sketched three directions, from a small interface adjustment to a larger change in how songs were presented.

01

Make the arrows more prominent

This was the fastest change, but it still asked users to notice and learn a control they were already overlooking. It treated the symptom without fixing the screen's lack of discoverability.

02

Turn the library into a vertical feed

Showing several songs at once would make the library more visible, but it introduced another vertical browsing pattern into an already vertically scrolling page. Songs and page content would compete for the same gesture.

03

Use a horizontal carousel

A carousel preserved the existing cards, kept song browsing separate from page scrolling, and supported the swipe gesture users were already attempting.

Sketches comparing three exploration directions: larger arrows, vertical feed, and horizontal carousel

Decision

I moved forward with the horizontal carousel because it addressed both sides of the problem: it made browsing feel familiar, and it made the existence of additional songs visible before users interacted.

01

How do users browse?

Swipe between songs.

02

How do they know there's more?

Show part of the next card.

03

How do they know where they are?

Provide lightweight pagination.

Shipped carousel design showing the centered song card, a peeking next card, and pagination dots

Solution

01 Make browsing feel immediate

Users could now swipe horizontally between songs, the same gesture I repeatedly saw them attempt in test sessions. This removed the need to find a separate control before exploring because the interaction matched what users already expected the card to do.

02 Let the next song enter the frame

I exposed part of the neighboring card so the interface no longer appeared to end after the first song. Rather than relying on instructions or a more prominent arrow, the layout itself communicated that the library continued.

Close-up comparing a fully centered card with no peeking edge to the redesigned layout showing part of the next card

03 Give users a sense of progress

Pagination dots provided lightweight feedback as users moved through the library.

The side peeking cards answered "is there more?" The pagination dots answered "where am I?"

Three-song sequence showing pagination dots updating as the user swipes between songs

Outcome

The team approved the direction, and the redesigned song browsing experience shipped in Lingotune's next release.

I didn't have access to post-launch analytics, so I can't claim a measured change in engagement. If I were evaluating the release, I would focus on three signals:

01

Browse depth

Are more users moving beyond the first song?

02

Lesson starts

Does exploring more of the library lead to more lesson selections?

03

Screen exit rate

Are fewer users leaving before choosing a song?

Final shipped song browsing experience with multiple song cards and a swipe indicator

Reflection

I entered the project thinking the navigation control needed to be fixed. Watching real sessions changed how I framed the problem: users didn't just need a better way to move forward โ€” they needed to understand that there was somewhere to go.

This project reminded me that familiar interaction patterns are useful for more than usability. When used intentionally, they can also communicate what a product contains and what users can do next.

The behavior didn't need to be invented. It needed to be supported.